Aug 06, 2009, 08:48 AM // 08:48
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#2
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Frost Gate Guardian
Join Date: Dec 2007
Guild: X Knock Out X [KO]
Profession: Me/
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Signet of recall, since you don't have to waste 2 slots (at least) with the pet. 13 energy at 0 inspi.
Nice combo btw.
Last edited by Eduhard; Aug 06, 2009 at 09:14 AM // 09:14..
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Aug 06, 2009, 11:16 AM // 11:16
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#3
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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-5e axe. Now you don't need to waste any skill slots, or your secondary. I'd just stick with evis though.
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Aug 06, 2009, 12:46 PM // 12:46
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#4
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Ascalonian Squire
Join Date: Jun 2009
Guild: [BoA]
Profession: D/W
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-5e axe, then +15 energy axe. Instant energy equal to much more than scav strike. And besides, warriors don't need much energy to function anyways. Decapitate is still bad compared to eviscerate.
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Aug 06, 2009, 02:07 PM // 14:07
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#5
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by ИσιR
+15 energy axe
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I wanna buy this one off you. How much are you asking
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Aug 06, 2009, 03:05 PM // 15:05
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#6
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Forge Runner
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Quote:
Originally Posted by Bobby2
I wanna buy this one off you. How much are you asking
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+15e Axe? Impossible!
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Aug 06, 2009, 03:25 PM // 15:25
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#7
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Lion's Arch Merchant
Join Date: Sep 2005
Location: USA (EST)
Guild: DaP
Profession: Mo/
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No, there's the -1 regen +15 energy inscription. "Seize the Day" for spellcasting weapons, and "Live for Today" for focus items.
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Aug 06, 2009, 03:40 PM // 15:40
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#8
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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was not aware axes qualified as a spell casting weapon.
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Aug 06, 2009, 04:02 PM // 16:02
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#9
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by ИσιR
-5e axe, then +15 energy axe. Instant energy equal to much more than scav strike. And besides, warriors don't need much energy to function anyways. Decapitate is still bad compared to eviscerate.
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You don't know much about warriors....do you....
The energy problem isn't what makes Decap bad, it's the adrenaline.
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Aug 06, 2009, 04:11 PM // 16:11
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#10
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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I agree with above
That said I use the War Endurance and the Strength Skills. I still use asuran scan cause I strike for 60% more damage with every attack for 10 seconds. Throw in Drunken master and I attack 30% faster too with no side effects. I never run out of energy.
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Aug 06, 2009, 05:42 PM // 17:42
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Ok, since you've wasted your elite you are going to need to use your ADE to keep fighting. As Snow Bunny said the loss of ade is going to hurt you harder than the loss of energy. If something happens to your pet, you don't get any energy back and you lose all the ade you've built back up.
At most scavenger's strike will give you 8 energy every 10 seconds and require you to use 2-3 slots on your bar to use. You can use Decap once and then lose all your ade and have to rebuild it again.
WE will give you at least 30 energy every 10 seconds so long as you have an IAS. You can spam power attack on recharge and use dismember when you need to. At 13 str WE can be kept up all the time.
Decap is just plain bad. If NF is all you have, use cleave or HB.
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Aug 06, 2009, 08:23 PM // 20:23
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#12
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Charm animal + comfort animal + scavenger's strike all for the boost from eviscerate to decapitate. Man, if only there was a single skill that maybe could boost eviscerate's damage that wouldn't require a secondary or three skill slots. But I'm sure there is nothing like that in Guild Wars.
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Aug 06, 2009, 08:29 PM // 20:29
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#13
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Reverend Dr
Charm animal + comfort animal + scavenger's strike all for the boost from eviscerate to decapitate. Man, if only there was a single skill that maybe could boost eviscerate's damage that wouldn't require a secondary or three skill slots. But I'm sure there is nothing like that in Guild Wars.
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This. With 3 skill slots at your disposal you can easily buff eviscerate beyond decapitate (at least in PvE). And you don't lose any adrenaline or energy that way.
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Aug 06, 2009, 08:54 PM // 20:54
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#14
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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I always kinda liked Glyph of lesser energy>Decapitate>Immolate>Glowing Gaze. You get a cover on the DW, the burning, the fire damage, you can pack a conjure to boost your first attack, and after GoLE the spells are free and leave you with some energy. It can only happen every 30 seconds though so it's only good in RA to try for an instagib or aybe getting lucky with Air of Superiority.
Before they nerfed FGJ a signet based decapitate fighter didn't suck entirely, you took smiting sigs(or in one fun AB match with a ranger I took toxic shock) with Strength of Honor(again, before they nerfed it to hell) Symbolic, Decapitate and FGJ, pressured with an attack that hits like cleave every 2 shots, then when you got em low hit with decap and a sig to blow em up.
Also in PvE I've been having interesting results with support casters, either smiters or a necro or ele with /P secondary using Inspirational Speech. They have to be microed between fights, but in the middle of a fight they'll fuel you when you need it. They don't need adrenaline and for 5e they give you 3a(which turns into 6 with FGJ on). I haven't used it with decap yet but so far with earthshaker, whirling axe and other stuff the results are creamy.
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Aug 06, 2009, 09:11 PM // 21:11
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Reverend Dr
Man, if only there was a single skill that maybe could boost eviscerate's damage that wouldn't require a secondary or three skill slots. But I'm sure there is nothing like that in Guild Wars.
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*cough*asuranscan*cough*
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